3D STUDIO

3ds-max3D Studio was released on October 1998 by Autodesk. The program was developed by the Yost Group. 3D Studio is a 3D graphics design and render package. 3D Studio MAX is now a subscription based package.

3D Studio immediately obsoleted the older AutoShade that Autodesk was distributing.

After 3D Studio DOS Release 4, the product was rewritten for the Windows NT platform, and renamed “3D Studio MAX”. This version was also originally created by the Yost Group. It was released by Kinetix, which was at that time Autodesk’s division of media and entertainment.

MAXScript is a built-in scripting language that can be used to automate repetitive tasks, combine existing functionality in new ways, develop new tools and user interfaces, and much more. Plugin modules can be created entirely within MAXScript.

Character Studio was a plugin which since version 4 of Max is now integrated in 3D Studio Max; it helps users to animate virtual characters. The system works using a character rig or “Biped” skeleton which has stock settings that can be modified and customized to fit the character meshes and animation needs. This tool also includes robust editing tools for IK/FK switching, Pose manipulation, Layers and Keyframing workflows, and sharing of animation data across different Biped skeletons.

Over time 3D Studio has grown to become a major development package for game developers and architects alike.

SYSTEM REQUIREMENTS

Originally for MS-DOS, the modern version of 3D Studio need a high-end box. Realistically 64 GB is barely enough for modern game development with large capacity disks and SSD drives.  SSE4.2 is required.

A fast elite professional video card is needed to render the 4 windows typically seen in the main display. Modern AMD and NVIDIA cards with segmented architecture are ideal as they can handle multiple tasks more easily. Chose a card with the most VRAM available.

Using a professional 8K display is not unreasonable either as 3D Studio is more demanding.

SCREENSHOTS

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