Metal Gear Solid V: Ground Zeroes was released December 18, 2014 by Konami Digital Entertainment .. The game was developed by Kojima Productions. Metal Gear Solid V: Ground Zeroes is a third person stealth action game.
The world-renowned Kojima Productions showcases another masterpiece in the Metal Gear Solid franchise with Metal Gear Solid V: Ground Zeroes. Metal Gear Solid V: Ground Zeroes is the first segment of the ‘Metal Gear Solid V Experience’ and prologue to the larger second segment, Metal Gear Solid V: The Phantom Pain launching thereafter.
The game offers players new sneaking and traversal methods as well as the choice in what order the story events take place by selecting missions in any order they chose. The game was originally set to be released alongside The Phantom Pain but an extended development time resulted in director Hideo Kojima splitting the project in two parts so that players get an early access to Metal Gear Solid V. Critical reception to the game was generally positive, with praise aimed towards its mechanics, voice acting, story, and graphics, while the majority of the criticism was aimed towards its short length spent in game.
MGSV: GZ gives core fans the opportunity to get a taste of the world-class production’s unparalleled visual presentation and gameplay before the release of the main game. It also provides an opportunity for gamers who have never played a Kojima Productions game, and veterans alike, to gain familiarity with the radical new game design and unparalleled style of presentation.
The critically acclaimed Metal Gear Solid franchise has entertained fans for decades and revolutionized the gaming industry. Kojima Productions once again raises the bar with the FOX Engine offering incredible graphic fidelity and the introduction of open world game design in the Metal Gear Solid universe.
This is the experience that core gamers have been waiting for. The series has been refined considerably however the game still sticks to the 1975 settings of the old novel the series started with back in the 1960s.
Players control Snake through the game map and attempt to complete missions while avoiding being spotted by the enemy. The threat detection system is revamped, with the removal of the onscreen meter or gauge to indicate the player that they are in the ‘alert/evasion/caution’ state as in previous games, which have instead been replaced by visual and audio representations.
Snake’s binoculars have also been revamped; instead of selecting the binoculars as an item, the binoculars are hot keyed to a button.
The player is able to mark enemies and be aware of their locations in the iDroid’s holographic display. There are directional cues to help players when an enemy sees them from a distance .