Tom Clancy’s Splinter Cell: Blacklist was released August 20, 2013 by Ubisoft. The game was developed by Ubisoft Montreal, Toronto and Shanghai. Tom Clancy’s Splinter Cell: Conviction is a third person military shooter.
The sixth installment of the main Tom Clancy’s Splinter Cell series and is the direct sequel to Splinter Cell: Conviction which was released 3 years ago.
Tom Clancy’s Splinter Cell: Blacklist is an action-adventure video game with emphasis on stealth. Set in a third-person perspective, players assume control of Sam Fisher, who is on a quest to stop a terrorist organization called “the Engineers”. Throughout the game, players can rotate the game’s camera, run, crouch and leap over obstacles.
Pplayers to use different approaches and methods to complete objectives and defeat enemies. For instance, players can complete levels without being noticed by the artificial intelligence of the non-playable characters. To do so, they can take behind cover, and deploy traditional stealth methods. Enemies become alerted when they notice the dead bodies of their former companions. To avoid this, players can move these dead bodies around and hide them in different secret places.
Recall with Conviction a player could not move the dead bodies.
Now a player can shoot the lights to made the area darker. The night vision goggles giving the tactical advantage.
Players can use the run and gun style as well but the tactical game play is a hold over from the console market. Ledges and other elements are common in action games.
The mark-and-executive system introduced in Conviction returns in Blacklist. Featuring more refinements and additions, the system allows players to mark several targets. When players perform an attack, they can kill all the marked targets instantly.
Borrowing from role playing games when players kill or avoid targets, or complete objectives, experience points or money will be awarded. These be used to buy new weapons, improve existing ones, or upgrade the Paladin ship and Sam’s suit and equipment. The Paladin is an aircraft that acts as the game’s hub. Between missions, players can interact with different crew members in the ship and have a glimpse of the game’s objectives.
The game also features interrogation sequences, which involve questioning or torturing targets. Despite that, the game would not feature interactive torture scenes like Conviction.
Ubisoft hoped to sell 5 million copies but they ended up with a respectable 2 million in the first year.